
Among these are a realistic explosion sound that occurs when the player loses a life, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every four levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player. Galaga introduces a number of new features over its predecessor, Galaxian. The game is over when the player's last ship is destroyed or captured. Galaga '88 even allowed the player to do the same with a third ship. If successful, the fighter joins the formation and must be freed by the player (using another ship and costing him/her a life), enabling him/her to control two ships simultaneously and doubling the players' firepower. Occasionally, a "boss Galaga" attempts to capture the player's fighter using a tractor beam. Enemies fly in groups into a formation near the top of the screen, then begin flying down toward the player, firing bombs at and attempting to collide with the fighter. The player controls a fighter spaceship that can move left and right along the bottom of the playfield. The objective of Galaga is to score as many points as possible by destroying insect-like enemies.
Galaga 88 wiki license#
It was released by Namco in 1981 the US version was released the same year under license to Midway (and later ported to the Nintendo Entertainment System to Bandai (now merged with Namco to form Bandai Namco Entertainment) and the Game Boy game systems (under license to Nintendo) along with Galaxian).
is a fixed shooter arcade game and the sequel to Galaxian. Galaga note pronounced ga-LAG-a, per Word of God.
